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File: DFqytWEW0AEpgum.jpg (310.22 KB, 1200x882) Thumbnail displayed, click image for full size.


This thread is dedicated to playing and teaching the Yu-Gi-Oh! TCG. If you want to know how, you've come to the right place. Feel free to post anything related, too.

Where to learn:
Konami's official how-to-play from about 10 years ago still serves well, and questions can be asked in this thread as for new specifics such as Xyz, Pendulum, and Link Summoning, and/or general card effects and interactions. Feel free to ask me anything about the game.

Where you can play online:
Dueling Nexus works well and has support for multiple people to get together and host private matches, which would be the primary mode of play for anonymous imageboard users. (however it does not support Master Rule 4).

Also if you just want to see cute cards / fun decks just ask. Or if you want to know about the individual anime seasons / series.


Woah you actually started a thread about yugioh


Post some cute YGO cards. I don't really have an interest in playing but I like collecting cute TCG cards so I might buy a few if the singles are cheap.


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imagine that

If you're looking for a few cute singles, you're asking the right sudota. Ask away about the cards I post as there's a fair chance there's more like them that I know of.


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I'll only post these two for now, there's quite a few nice images on the frontpage and I don't want to crowd them out by spamming trading cards


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Wasn't there some darker version of dark magician girl?


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You might be referring to this card, or one of the other Magician Girls.

Oh yeah, Dark Magician Girl has her own set of cards now that are just other Magician Girls and they're actually not bad, both in terms of artwork and also playability.


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Shit, forgot to link the other Magician Girls. Ah well, lets me post another image at least


Yeah what's that thing?


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Some trivia on the card (probably what you were looking for):
This card's artwork is based on the anniversary artwork of "Dark Magician" both of which were drawn by Kazuki Takahashi.
- In both works, Takahashi redraws the iconic monsters with darker colors and outfits. He also uses a more realistic, flesh-like style.
- According to the Duel Art artbook by Kazuki Takahashi, this art was originally intended to be simply another "Dark Magician Girl" art to act as a female counterpart to the anniversary art of "Dark Magician." It was later made into a new Xyz Monster.

Her effect:
2 Level 6 Spellcaster monsters
Once per turn: You can detach 1 material from this card and banish 1 card from your hand, then activate 1 of these effects;
● Target 1 monster your opponent controls; take control of it until the End Phase.
● Target 1 monster in your opponent's GY; Special Summon it to your field.

Any other information you might want to find is here:


File: dark magician girl 4.jpg (1.14 MB, 2979x3800) Thumbnail displayed, click image for full size.

See IDK what that means
Is she good? Does she have a 'personality' (idk if she showed up in a show ever or whatnot)


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ah, no worries about the effect. I think it's pretty good but don't worry too much about it, unless you're genuinely curious. I can break it down if you want.

If you've ever watched the original series, you might be familiar with this alternate art Dark Magician. Magi Magi is meant to be the alternate artwork of the Dark Magician Girl but she kinda became her own card, it looks like. Seems to me like old man Takahashi likes her as much as the fans do.

In the Yu-Gi-Oh! GX anime, she did get a personality, sort of, when she dueled the protagonist with a deck based on herself, in an episode where everyone in the main cast was cosplaying, which was hilarious. As far as I know the DMG doesn't have any personality outside of that.

TL;DR Magi Magi is just supposed to be alternate artwork of DMG but she became her own card for some reason

also that's a fantastic picture, thanks for posting it!


I think Dark Magician Girl at one point in the manga basically acted like Dark Magician
Which is boring but whatever.


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definitely possible. I do know that she also was pretty bubbly in card form whenever she showed up in the anime.

Seems like she changes to fit whatever medium / scenario. Works for me since she is a trading card


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>Works for me since she is a trading card
So what you're saying is, being a Common rarity trading card…
She's a whore?


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ahh, nice one mate, but nah, she's had rarities all across the board:

I meant more that since she's a card she fits in to complement whoever's deck she's placed in, what with the change in pace/mood/nature from medium to medium.

She still could be a whore though


Jesus christ why does she have so many editions
if she's not a whore then she wouldn't even look at me


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I did some looking on my own, I really like this one.


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this girl is a cutie too


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The Ritual Beast Tamer girls are pretty great, Winda's probably my favorite.

I don't play them but at some point I'd like to try them out.

Madolches are pretty great, you should have a look at a few of their other cards like:


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think about it this way anon, she'll have to notice you if you use her in your deck.

Also the reason she's got so many different artworks and different cards is the fact that she's pretty freaking popular, as evidenced by this thread being fairly dedicated to her even though I'm the only one here who plays the game–people outside of Yugioh know the Dark Magician Girl.

Like I said, old man Takahashi knows what his fans want.


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Also just putting up another picture of Apple because she's pretty great


Is she actually good?
Also, what's the point of cards with like 200/100 stats like Kuriboh and Skull Servant? I remember them existing but I don't remember what they did. I think at least one of them didn't even have an effect attached to it.


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She's not super great anymore, but she does have this card that's specific to her, and it's not hard to build a deck based on her and the other magician girls while making it somewhat competent.

Kuriboh's got a few cards like it that revolve around little special effects which are a bit interesting. Even though his stats suck, the whole point is his effect in hand, which lets you discard him in order to take no battle damage from one attack from a battle. Aside from a few gimmick cards revolving around him, the original Kuriboh has no reason to ever be on the field. Keep him in hand.

Skull Servant used to be notorious for being a really terrible card, but there is a whole set of cards that you can use in order to make a very powerful deck. In short, it sets up one card, King of the Skull Servants, which gains 1000 ATK for each card that goes by the name of "Skull Servant" in the graveyard. Now, it just so happens that a decent number of cards call themselves "Skull Servant" when they're in the graveyard, so much so that King of the Skull Servants can reach around 17000 ATK at most. Keep in mind 5000 ATK is already considered ridiculous in this game–though your opponent could easily activate a mirror force or magic cylinder and just obliterate you if you're not careful.
I'd say more but I think it'd be a bit asinine if I did, if you want to know even more see this:


Nah I enjoy reading this, keep talking
I seem to recall playing some Gamecube Yugioh game at some point
I don't remember the plot but you travelled around and encountered 'wild' monsters and duelists iirc
Kuriboh's attack was needle swarm or something


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Definitely probably exists, I'm only familiar with the Duelists of the Roses game for the PS2 unfortunately. Interesting stuff though, I'll have to look into that game

Right then, so a bit more about the Wight cards:
Basically, summon King of the Skull Servants to the field in any way, and start milling the heck out of your deck–which is to say, start sending as many cards as possible from your deck to the graveyard. This can be done in a multitude of ways but the way I see most viable would be to combine the Skull Servants with the Lightsworn deck, an archetype that likes to put lots of cards in the graveyard and gets a lot of bonuses when it does so. It also helps in that sense because the Lightsworn cards have access to things like Judgment Dragon, a terribly broken card that actually kicked my ass in the finals in a tournament I set up with some people at college, but mostly only because I bricked (I could tell you about the deck I used there if you're interested). King of the Skull Servants and Judgment Dragon are pretty beefy cards if used properly and could be equally likely setups if you put the deck together well.

TL;DR Your best bet is to use Skull Servants with an engine like Lightsworns to get everything going faster and set up multiple, equally usable win conditions.

For more on Lightsworns, check the wiki:

I never did talk about the specifics of deckbuilding, maybe I should do that at some point like when I talk about the weird deck I used


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I don't actually understand anything you just said but basically what you're saying is Skull Servant and those sort of cards are still useless on their own but can be situationally overpowered if you use them with a specific gimmick?


>milling the heck out of your deck
This is slightly off-topic but it's interesting to see that MtG terms get used in other TCGs as well. Unfortunately that's the only TCG I know how to play so I can't contribute much to this thread.


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Yup! Effectively useless alone, but put together in the grave, and they work really well. The entire purpose of a deck that uses the Skull Servants would be to set up that exact, perfect situation with different gimmicks. I think I complicated things with trying to mention another engine though, my bad.

Hey no worries! You know a TCG which is functionally similar at least. I know a few more terms are used like popping and a few others but I don't really use a lot of them except mill.


I used to know how to play when I was very young, but I've completely forgotten. I had a deck with Jinzo and some card that won you the game after 20 turns or something really dumb. I think I also built a toon world deck?
And yeah I thought "mill" in particular was interesting because the words actual meaning has nothing to do with how it's used in TCGs, rather it comes from an old Magic card called Millstone which put cards into your graveyard. So the slang like, traveled across games. Do people say "wrath" to refer to spells that kill all creatures as well?


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The 20-turn card is called Final Countdown, hahaha. There's quite a few new cool cards for Toons, if you ever come back into the game I'd highly recommend having a good time looking through the new ones. Toon Dark Magician and Toon Kingdom especially are pretty cool.

I actually never knew that about the term "mill", I always thought of like sifting the cards out of your deck and into the graveyard, but that's actually really interesting. We don't use the term "wrath" though, we usually refer to it as a destruction effect or a Raigeki effect, since, well, have a look at the card here. Of course things change when it depends on what triggers the effect–for example, any destruction effect that triggers off of an opponent's monster attacking is usually referred to as a Mirror Force type of effect, named after the card Mirror Force which destroys all monsters on your opponent's side of the field that are capable of attacking, when one of them declares an attack. They're pretty cool.

I dunno, we always just seem to call them destruction effects, whether they're destroying spells and traps or monsters.


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I've been thinking about putting together a workable decklist for Samachanners to use if they ever happened to want to try to play–would anyone be interested in seeing a deck like that? I ask because I don't really want to waste anyone's time or my own if it's not up anyone's alley.

Also, I'd probably make a Magician Girl deck just because so many of you here like the DMG. I'd call it the Sama Standard.


I think it's just me who keeps posting about wanting to FUCK dark magician girl
I don't know where I'd even play online, though, and I'm super behind the meta. I could try if you made a deck for me.


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I'll make one in the coming days, no worries. Don't be surprised if I don't post for a while, though.


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Also, see the OP for a place to try out dueling again if you're interested. No need to be super knowledgeable on the meta but you could pick it up. The current meta actually is a bit of a wild west and it's not completely clear which deck is dominant, though there are a couple that keep topping tournaments. Several cards, though, like pic related, are used pretty much everywhere in the meta.

Sorry for the doublepost but I forgot to include it, please don't hurt me, like I said I'll do my best to make the deck as soon as I can.


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Dark magician girl was my first crush. I'm very nostalgic for her. Closest thing to a childhood friend/crush.


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Epic sage


Yugioh as we knew it is gonr. The way things are right now is pengilem monsters and whatever else after that has changed 8t forever. In was there for XYZ and Tuners. Pengilem just got out of hand in terms of keeping up with. I couldn't do it anymore. Wanted to go back into.it recently and I realized again In nor a kid anymore and this has to stop.


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I've almost finished the decklist, hope at least one of you guys gets some fun out of it and feel free to edit at will.

I understand the complaint against Pendulum monsters and how crazy things got with them, but I don't agree with the sentiment. I always thought that Pendulums and Links actually helped the game quite a bit, since Pendulums gave rise to both new decks but also allowed for other methods and strategies to be tried with olders ones–see this card, Huge Revolution. Pretty much impossible to pull off in a timely way without Pendulums, even though it's old as heck.

Hello Confetti! I think we all have a thing for Dark Magician Girl lol


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Wanting to fuck dark magician girl is just something that happens.


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Alright Samachan, I've made a decklist for anyone who wants a starting point for playing the game. I made it a Dark Magician/Dark Magician Girl deck, and you can use/edit it however you wish. The deck has no set victory condition aside from beatdown–that is to say, taking out all your opponent's cards with some of the spell/trap effects and then going for direct attacks!!

The deck is mostly for fun but I wouldn't be surprised if it won a few games. I didn't add an extra deck but you may do so as you learn more about the game.

Samachan Standard Yu-Gi-Oh! Deck v1
By Gambler

Main Deck:

Berry Magician Girl x2
Lemon Magician Girl x3
Apple Magician Girl x3
Chocolate Magician Girl x3
Kiwi Magician Girl x2
Magician's Robe x1
Magician's Rod x1
Dark Magician Girl x3
Dark Magician x3
Palladium Oracle Mahad x2
Black Luster Soldier - EoBx1

Magician's Right Hand x1
Magician's Left Hand x2
Dark Magic Inheritance x1
Dark Magic Expanded x2
Fiend's Sanctuary x2
Dark Burning Magic x1
Dark Magic Attack x2
Dark Magic Veil x2
Dark Magical Circle x1
Sage's Stone x1
Monster Reborn x1

Magician's Circlex1
Magician's Defensex2
Dark Renewal x1
Magician Navigationx2
Mirror Force x1

Extra Deck: N/A

sure hope the formatting didn't screw up

I'd be willing to meet up with any of you on Dueling Nexus sometime with both of us playing this same deck in order to teach, if anyone wants to. let's be fair that's not happening ahahaha ahh please kill me


Ok but where is duelling nexus and how do I use it
Is it like smogon for Pokemon?


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It's purely a place for playing the game. I left a link for it in the OP but here it is again:
Make an account, then do the following:
Home > Decks > Create New Deck
Then you can pick out any card that exists and drag them out into the deck space; minimum 40, maximum 60 cards for the main deck. Don't worry about the extra deck yet, though that has a minimum 0, maximum 15 cards. The side deck is also not worth worrying about at the moment.

Then, by doing the following,
Home > Duel > Show Game List
you can then join a game and begin playing. You can also set up private matches so that other people can't interfere or join. I haven't played there much for a while but there were some annoying people that you'd want to avoid by setting up private matches.


File: CyberHarpieLady.png (281.39 KB, 300x435) Thumbnail displayed, click image for full size.

I prefer YGOPro to play online. Otherwise, I'm building a harpie deck that can keep up with Links and Pendulum.

Harpie's Pet Dragon x1
Harpie Queen x3
Cyber Harpie Lady x2
Harpie Harpist x3
Mist Valley Soldier x1
Harpie Channeler x3
Harpie Lady 1 x1
Harpie Dancer x2
Summoner Monk x2
Raigeki x1
Soul Charge x1
Elegant Egotist x1
Inferno Reckless Summon x1
Swallow's Nest x2
Hysteric Sign x3
Phalanx Pike x1
Divine Wind of Mist Valley x1
Harpies' Hunting Ground x2
Bottomless Trap Hole x1
Mirror Force x1
Icarus Attack x2
Harpie's Feather Storm x2
Hysteric Party x2
Solemn Strike x1
Solemn Judgment x1
Solemn Warning x1

Stardust Dragon x1
Black Rose Dragon x1
Mecha Phantom Beast Dracossack x1
Number 11: Big Eye x1
Number 101: Silent Honor ARK x1
Harpie's Pet Phantasmal Dragon x1
Ice Beast Zerofyne x1
Lightning Chidori x1
Raidraptor - Rise Falcon x1
Firewall Dragon x1
Decode Talker x1
Fire Fighting Daruma Doll x1
Proxy Dragon x1
Greatfly x1

I love this kind of deck. I bought Legendary Dragon Decks just for that.


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Holy goodness, that's not half bad. I remember playing someone who used harpies at a convention I went to a year ago. Fun stuff, except when she summoned Big Eye on maybe the second or third turn. I am a little curious though as to why you're using Bottomless instead of something like, say, another type of Mirror Force or a Dimensional Prison, or maybe Monster Reborn, but overall, I really like your deck! I'm more a fan of certain other wind, winged beast deck but I love harpies too. Any or your own personal favorite cute cards from the deck?

YGOPro is probably better, yeah, but I never use it because I'd have to download it–I like just being able to use DN in browser


File: 2013-05-07-577750.jpeg (291.66 KB, 686x660) Thumbnail displayed, click image for full size.

>why you're using Bottomless
You're right. I think I'm gonna replace it with another Solemn Strike.
>your own personal favorite cute cards from the deck
Probably Harpie Channeler and Cyber Harpie Lady/Harpie Lady 1.


Is YGO Pro like Smogon's downloaded client?


Dunno a thing about Smogon. YGO Pro is just an automated client.


Oh well
I guess I'll just use Nexus or something please do not bully


I made the deck but I'm too scared to play a 'public' game…


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Two Solemn Strikes isn't a bad idea, there's so many things that need negating these days. Also, excellent taste. Do you play any other decks, by the way?

Whenever I show up in /r/ive I'm free to play a game, so let me know whenever you see me there and I'll play a game with you. Beware the public games, a lot of those decks that are used there are designed for one-turn-kills or other, I'm-going-to-lock-my-opponent-out-of-doing-anything type decks.


>Do you play any other decks, by the way?
Not at the moment. But I'm interested in Blackwing and The Weather.


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Time to shit on samadwaps with my very expensive meta deck. It's time for you guys to learn what real yugioh looks like, you smelly dorks.

Pic somewhat related. Blue-eyes is garbage, but Kaiba mentality is there.


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Weathery is pretty cool and it makes you learn and begin to use the column mechanic, and Blackwings get support every Tuesday, so go for either! I'd recommend taking a shot at Raidraptors or maybe one of my personal favorites, Lyriluscs, but you'll have fun making either of your two regardless.

I would say come at me, but I think you'd very likely kick my ass, even without a supreme meta deck. Have a Maiden.

The number of Dark Magician Girl cards climbs. Apprentice Illusion actually was the reason I lost halfway through my local tournament on Saturday, and I know one of my friends plays a copy or two of her. She's really good!


File: Gagaga_Girl.png (303.77 KB, 300x440) Thumbnail displayed, click image for full size.

Not exactly a retrain of Dark Magician Girl but here's another Girl.


File: Eternal_Soul.png (705.25 KB, 475x694) Thumbnail displayed, click image for full size.

D&D Anon, I was thinking about cards you could use besides Secret Village of the Spellcasters if you're at all interested, and I forgot to include this card in the original decklist. Consider it if you want to, it's pretty good but watch out for the destruction effect.

Look also at these cards, you don't need them but you might just want to have a look:
Dark Magician the Dragon Knight
Dark Magician Girl the Dragon Knight
Eye of Timaeus


Oh that's interesting I'll think about it I guess
Also don't namedrop me…


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Is this card worth shit?


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Bound Wand or Wonder Wand seem like much better choices, but that's just me. I don't really know how much you should put in attack boosting cards but if you do really want those, consider either of the Wands. Or maybe the field spell Empowerment.

This card is something you might want to try if you're looking for draw power, not exactly related but sort of and it's a better Wonder Wand for the sake of drawing.


File: Dark_Magician_of_Chaos.jpg (68.65 KB, 342x500) Thumbnail displayed, click image for full size.

DMoC is a pretty powerful card, honestly, and the spell-grabbing effect from the GY is pretty nice.


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I'm going to try building a deck based on these Lunalight cards, they're pretty cheap and I already have some of them, and I love the theme. Seems like they were drawn by the same artist who drew the Melodious cards, which makes some sense given their
whatever I won't finish that sentence wwwwwwwwww


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I'm going to put up a few more deck ideas from time to time, as I think of them.

So for a while now I've been using a Lyrilusc deck, a series of bird girls who swarm onto the field and perform an OTK through a card that directly attacks a variable number of times, for up to 5000, 7200, or even 9800 damage. (For reference, each player starts with 8000 LP.)

The problem that the deck has is that there aren't enough cards to make a full deck from those alone and it's very hard to make it consistent. I've been looking for cards that can stall and draw until I have the ones I need but I've been going into a more experimental stage with it lately. Most of the time, I don't have monsters on the field, so I'm trying out Sky Strikers, which consist of this card and a whole bunch of spells. I still don't have a good way of drawing but it's a different strategy than I'd been using and I figured I'd give it a shot. The cards the Sky Striker deck has are pretty powerful and can help with stopping your opponent from doing anything / stop their in-progress win condition. I still need to balance the deck out but I'll figure that out as I play.


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As a continuation, the Sky Strikers don't like to have monsters on the field, or at least not more than one. This works really well with my Lyrilusc deck because they don't put monsters on the field until they begin the summon of their boss monster. In order for this all to work, though, I need the Sky Strikers to chip at and cut into what my opponent is doing, and then finish it with the Lyrilusc card that does the OTK-ing.

Also helping are the Timelords, a series of cards that only remain on the field for one turn and prevent battle damage to either player. This helps with the stalling but also the disruption part I've been going for. If your opponent sets up an unbeatable board, there's not much you can do about it, and there's not many ways left that lead to you winning.

There's some interesting lore and more information that you can read about here:


File: SkyStrikerAceKagari-DASA-E….png (5.13 MB, 1363x2000) Thumbnail displayed, click image for full size.

And, as one final continuation, the main monster, Raye, transforms between "battle modes". You can read about it more on the link I left, but what it comes down to is a sentai sort of thing where Raye can swap in and out between the forms Kagari, Shizuku, and Hayate, performing various functions as the case would have it. Kagari gains attack based on the spells in the GY, Shizuku makes your opponent lose attack based on the spells in the GY, and Hayate simply allows for more direct attacks. Overall, it's pretty fun, though sadly, it's been doing really well at a tournament level, so I'm kind of expecting the deck to get some of its better cards, like "Sky Striker Mecha - Hornet Drones" to get banned from legal play.

I'm done with my piece though, I might post more later on if I fix anything with the deck.


Feel free to post current build. I'll give suggestions. Also are you looking to build it competitively or just for fun?


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It's not much at the moment–I am building the deck irl and one of the cards happens to be ~$70, so uh yeah, it's on hold for the time being but I have done a couple of things:
- Put lots more Spell cards in
- Put in Foolish Burial Goods
- Reconsidered the inclusion of Timelords because it made the people I duel really mad
- Reconsidered the inclusion of Lyriluscs because the deck ended up really inconsistent with them in
- Considered but haven't definitively found other ways to meet a win condition–in order to win a duel you have to have a set goal in mind, and this one seems to be chipping at opponent's LP and disrupting until maybe they die. Maybe. It's not well-defined and it's definitely hurting the potential of the deck.

Until I can figure out how best to take the deck forward independently, I'll be working on another deck or two. Might post about them later, but this card is a big element in one of them.


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The other deck will be focused around the Ruin, Queen of Oblivion and Demise, King of Armageddon cards. They recently got new support in the TCG too, and I really like their destructive effects.

Ruin as the Angel of Oblivion happens to probably be my favorite art in the deck, and she was kind of the impetus for me thinking about this. I've built more Ritual decks than not and I think it'll be a piece of cake to put this together. More on this later if I remember.


Oh no what the heck they're super cute


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Don't have much time but I'll put up two other cards that are important to the decks, respectively. Or at least somewhat so, in this card's case.


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Ruin, on the other hand, has like 3 forms, this being the greatest one, so it's kind of neat to see the "growth" between the cards.

I still personally prefer Ruin the Angel's art but Supreme Queen isn't bad.


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I've put together a pretty rough but I think decent Spirit deck. I'll post the decklist for it later if anyone's interested. It still needs work but I like it.

The Ruin/Demise deck and the Sky Strikers are still on hold for the moment due to a lack of resources.

However, I was challenged to make a Toon deck yesterday by one of my friends–to be fair, he's been asking me about it for some time, but now I actually have an excuse to do it, given a couple of circumstances. I don't know if I have enough cards to even make this, though, and I really can't be buying any more for a while.


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Turns out I don't actually have enough resources for the Toon deck… ah well.

For the time being I'll keep messing with the Sky Strikers and the Ruin / Demise guys. Should be fun.

Also I'll be looking at the new Valkyrie cards, they actually look really good as far as the artwork goes and their effects are interesting enough. This card helps them double up on damage and get an extra Normal Summon. I'm actually saving up a little just to be able to get at all of the Valkyries.


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Toon deck has been made, will need fixing and "toon"-ing as time goes on, but all of the big cards needed are already in my possession. Looking forward to it honestly, they're not easy to play and I think it'll be fun moving along with it.

I bought all of the cheaper Valkyrie playsets (x3), and I managed to trade a good friend of mine for a copy of Mischief of the Time Goddess, so there's only a few cards left that are needed to make the deck work properly–beyond that is all up to imagination and having fun.

Here's a higher quality scan of her!


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That same friend is revisiting his old Magician Girl deck, as well, and is planning to give it a new twist that deals with their multi-elemental qualities. I'm looking forward to seeing what he does with it and I hope it turns out well. I'm more excited to see the Magician Girls getting some form of love at this point than much else, though, so take that at what you will.

Also, again, if anyone would like decklists, for one reason or another, I'd be more than happy to post them. I know the answer's usually one of non-interest, but regardless, I'd be happy to post.


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Here's the Beginner's decklist to play with–the idea for this is to teach a few of the game's basics, including Tribute and Fusion summoning.

1x Blue Eyes White Dragon
3x Dark Witch
1x Beautiful Headhuntress
1x Queen's Knight
2x Maiden of the Moonlight
2x Red Archery Girl
2x Amazon of the Seas
2x Harpie Lady
2x Doriado
2x Protector of the Throne
3x Harpie Girl
2x Crowned by the World Chalice
1x Right Leg
1x Left Leg
1x Right Arm
1x Left Arm (of the Forbidden One)
1x Exodia the Forbidden One
1x Zombina
1x Witch of the Black Forest
1x Sangan

2x Polymerization
2x Summoner's Art
1x Monster Reborn
1x Heart of the Underdog
1x Mirror Force
2x Shadow Spell


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In order to use the decklist, again, assuming you want to, hop over to
and make an account. Then, at the top of the browser, you should see an option "Decks". There, you can make a new deck by taking the names of the cards from the above post and dragging a number of them over to match up with the list up above.

Then, simply ask for me on /r/, and I should appear relatively quickly, unless something's gone wrong.

Also, I forgot one card:
2x First of the Dragons

You may notice that that card is different–refer to the image when dragging that card.


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I'm looking through some of the old cards I had when I was a kid
Is Dark Hole actually good for anything considering the number of effects that work only when someone's cards are in the graveyard? I guess it's like the poor man's Raigeki if you don't have many monsters up?


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Believe it or not, both are still incredibly useful, and are both limited to 1 copy each in a modern competitive deck.

Consider this scenario:
You're taking the second turn, and your opponent put a bunch of monsters on the field last turn. You draw Dark Hole, and you get to wipe his field with no loss to yourself. It's pretty good. There are other scenarios where it works even better but that's the biggest one.

A lot of boss monsters these days usually say something like "Cannot be destroyed by card effects", which is kind of annoying, but usually, Dark Hole is great and can do damage.


>Called by the grave is now semi-limited
Thanks Konami.


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What about something like this? I feel like everything else aside it would be a fair trap because it lets you tribute monsters from the opponent's side, which seems to mean that even normally indestructible monsters can be instantly gibbed due to it not technically being destroying the monster, just tributing it.


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Lava Golem is still really good, tributing two monsters is basically unstoppable, and while you are giving your opponent a monster with 3000 ATK and giving up your normal summon, it's a very good out to certain cards that, like you said, stop destruction effects. Plus, you could then just use Dark Hole on the Lava Golem lol

A card that sees more use, though, is this one. If you forget about everything it has to do with the original Winged Dragon of Ra, I think you'll understand why.

Weird how the one check we had on hand traps is getting checked, instead of something like, say, Droll & Lock Bird, an actual problem card


Aren't God Cards B&?


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Nope! You can run 3 of each in a deck if you really wanted to. The banlist is located here:


If you can do that then why don't you
Are they not good or something? I remember Sylfer and so on were supposedly super busted, or is that just the anime?


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Let's say you have 3 of each god card in your deck. You need monsters as tribute in order to summon them–and keep in mind, each of them require 3 tributes. If you draw, in your opening hand, 2-3 god cards and 2-3 of anything else, chances are you're not going to be able to put those on the field, in the first turn or so, or any real timely manner. More likely than not, you're going to get OTK'd. On the flip side, if you begin with only monsters meant for tribute in your hand, you probably wouldn't do too well either. You'd want a delicate mix.

There are some ways to cheese them out faster, but for the most part, you'd really only want to run 1-2 copies of each maximum, maybe 3 Ra - Sphere Modes, since you can tribute your opponent's monsters to summon that one.


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Admittedly, though, Slifer's effect is still pretty good.


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